![]() In the last two years, Dots has grown from a modest art-inspired puzzle game to a growing NYC-based games studio with the ambition to stand alongside the gaming titans of the world.ĭots has brand-new games in the works for 2015 and will share more information on them soon. Number of dots connected: 250 billion (that’s 28.07 times around the Earth). ![]() Audience demographics: 68% women, 32% men.Top countries by installs: US, UK, Japan, Russia, Canada, Brazil, and South Korea.Reached #1 game rank in 71 countries, #1 Puzzle game rank in 117 countries.Total gross revenue, all platforms: US$15 million.Installs by platform: iOS: 22m, Android: 6.75m, Amazon: 0.25m, Facebook: 1m.But when I step back, look at the player usage data, the awards, the features and content we've built, I'm completely blown away." - David Hohusen, Two Dots Game DirectorĪs the studio continues to release more content and looks forward to the imminent release of Two Dots in China (with Tencent), it is sharing some data and factoids about the game to enlighten other independent developers: "It's been hard for me to see how far our team has come, because we've been heads down designing levels and writing code everyday. The team is also proud to announce that it won three honors at the Webby Awards two weeks ago, taking home both an official Webby Award and People’s Voice Award for Best Visual Design – Aesthetic (Mobile & Apps), as well as the Webby Award for Best Gaming App (Handheld Devices). (“Dots”) announced today that its hit title Two Dots has been played nearly 5 billion times by 30 million people worldwide since its release one year ago. Games Studio Dots Hits 30 Million Downloads for Two Dotsĭots reports $15 million in revenue on Two Dots’ one-year anniversary
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